And they usually prefer the personal touching, utterly ruining a life as compared to toppling an empire into chaos.Īlso, their ability to use Temporis is limited in a waylike time travel in the movie Primer. They are not Sam Beckett, leaping from life to life, to set right what once went wrong. But you – the PCs that is – will be utterly wrecked by any such deal. Yes, you might deal with them, and they might honor the letter of any agreement made. However, the caveat is they are all utter bastards – they are the time travel version of the Monkey’s Paw. And they will help those who ask for help, in term of changing a situation. They also have considerable time manipulations power. Which doesn’t work very well.Ī solution to this is to stop permitting their (plausible) use by players. In getting mechanically bent, they become something like Vampire-Vulcan-Time Lords. That is to say, they are conceptually not suited for player user, but they get mechanically bent (in terms of game rules) to make it possible. I think the problem with them is similar to the problem with the Baali. I’m too busy with other projects – I have my next five writing projects lined up – to actually tackle this for a project for the Vault. Anyway, I have been bouncing around ideas about the True Brujah for a week or so.
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